ach player character, upon creation, will have a corresponding camera unit. This camera object is by default a child object of the character and always follows the player's position. You can find the default camera parameters in the object manager's visual window, and use the following controls to move your camera:
WASD&⬆⬅⬇➡
Move camera forward/left/backward/right
QE
Pan down/upwards
Shift
Used in conjunction with any movement key to change camera speed
Right Click
Press and drag the mouse to move the camera view
Mouse Wheel
Zoom in or out of camera
When you hover the mouse over a model or environment in the view, an outline appears to indicate their potential selection. Click on the area where you want to place them.
The resource explorer selects the resource you want and automatically locates its position in the explorer.
After selection, if the user presses the F key (shortcut for quick search), the scene automatically moves to the location of that resource. The page effect during this positioning process is: the current camera pans to the location of the resource.
In more complex environments, objects are often obscured by other objects. To select a hidden object without moving the camera, press Shift + right-click of the mouse, and then click on the desired resource among multiple resources in the Explorer.
Ensure the object we want to operate on is selected. In the "Toolbox", select the "Move" icon, as shown in the picture. A highlighted state indicates that the move function is currently active:
In the "Main View", you can see a manipulatable coordinate axis appearing on the body of the object. Click and drag the coordinate axis to move the object within the scene, as shown below:
Ensure the object we want to operate on is selected. In the "Toolbox", select the "Rotate" icon, as shown in the picture. A highlighted state indicates that the rotate function is currently active:
In the "Main View", you can see a manipulatable coordinate axis appearing on the body of the object. Click and drag the coordinate axis to rotate the object within the scene, as shown below:
Ensure the object we want to operate on is selected. In the "Toolbox", select the "Scale" icon, as shown in the picture. A highlighted state indicates that the scale function is currently active:
In the "Main View", you can see a manipulatable coordinate axis appearing on the body of the object. Click and drag the coordinate axis to scale the object within the scene, as shown below:
Combine currently selected objects
After selecting multiple resources in the resource manager, hold down Ctrl+G, or continue to hold down the "Shift" key while right-clicking the mouse and select Group.
Create a new folder in the manager and place the selected resources under the folder; the folder is named Group and has the same name, +[1] after the name.
In the resource manager, click a folder to expand the folder and display all resources under the folder; click the expanded folder again to collapse the folder.
Under the folder, select multiple resources again and perform a combination operation to create a new combination; the resources of this combination are placed under the newly generated folder.
Detach/ungroup currently selected objects
Select the folder, hold down Shift+Ctrl+G, or right-click the mouse and select Ungroup
After ungrouping, the scene location information of the resources under the original group will not be changed.
When an object is set as anchored, it is in a locked state.