# Camera Controls

Each player character, upon creation, will have a corresponding camera unit. This camera object is by default a child object of the character and always follows the player's position. You can find the default camera parameters in the object manager's visual window, and use the following controls to move your camera:

| Key/Shortcut Key | Action                                                           |
| ---------------- | ---------------------------------------------------------------- |
| WASD&⬆⬅⬇➡        | Move camera forward/left/backward/right                          |
| QE               | Pan down/upwards                                                 |
| Shift            | Used in conjunction with any movement key to change camera speed |
| Right Click      | Press and drag the mouse to move the camera view                 |
| Mouse Wheel      | Zoom in or out of camera                                         |

## WASD&⬆⬅⬇➡Effect Display

<figure><img src="https://content.gitbook.com/content/uGOxT8M7CotWCf7E0xy0/blobs/1HHmdD0flEgw0M15vJ5C/WASD.gif" alt=""><figcaption></figcaption></figure>

## QE Key Effect Display

<figure><img src="https://1243745051-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FuGOxT8M7CotWCf7E0xy0%2Fuploads%2Fwho27NejM5t4vCMJK2LQ%2FQE.gif?alt=media&#x26;token=a537eb5b-d3fe-4927-8636-e9c4e8e7e29c" alt=""><figcaption></figcaption></figure>

## Right mouse button/mouse wheel effect display

<figure><img src="https://content.gitbook.com/content/uGOxT8M7CotWCf7E0xy0/blobs/b8KZEqgGCYvyxlQmdKCW/%E8%BF%90%E9%95%9C.gif" alt=""><figcaption></figcaption></figure>

## Shift acceleration effect display (Requirement Phase)

Main content: Animated gif of a character sprinting.&#x20;

Requirement phase: Currently, this feature is scheduled for development and is not yet available in the editor.
