Tutorial Overview
Last updated
Last updated
The product documentation provides detailed descriptions of all the features in each module, making it easy for developers to find what they need when they need it. Tutorial documentation, on the other hand, adopts a strong context and systematic approach, facilitating beginners to start learning from installing the editor to creating their own metaverse space, progressing from simple to complex concepts.
Therefore, it is recommended to first complete the learning process following the tutorial documentation, and then, during the development of your own metaverse space, use the product documentation to resolve any issues encountered by searching for relevant information.
Metasy Studio is a user-friendly and low-cost AI tool for creating metaverse spaces, providing developers with tools and services. This tutorial introduces the basic functions of Metasy Studio through scene creation, testing, and publishing simple experiences. Each section follows this approach:
Use Metasy Studio's basic templates for low-cost and rapid deployment to create your platform scene.
Navigate around the 3D viewport to view the environment from various angles.
Create a shared access platform for metaverse applications using the main building blocks of Studio.
Conduct scene testing and troubleshooting.
Allow everyone on Metasy to experience your creation.
The first step in learning the editor is to install it on your own device. This chapter will guide you through the process of installing the editor. After installation, it will also introduce functions such as space creation in the editor to help you get started with using the editor.
Before using the editor, first understand the various interfaces and basic functions of the editor. The main interface is divided into: Toolbox, Project Manager, and Asset Manager.
The basic operations of the editor are essential for scene development. In this chapter, we will learn how to control the camera, select objects, and perform basic operations on objects in the scene. By mastering these skills, we can lay the foundation for further development of metaverse scenes.
In the editor's asset manager, artistic objects are provided for building metaverse scenes and functional objects for implementing common game logic. This chapter primarily focuses on learning about objects in the metaverse scene, as well as their common uses.
Building metaverse scenes is a crucial step in development, as it can affect the overall quality and success. A well-designed scene can immerse players in the world of the metaverse, allowing them to experience its richness and depth. At the same time, scene building is also a highly creative process that can enhance the overall appeal and playability.
In the edit mode, the scene is in a static, inactive state and does not render physical effects or scripts. To test your scene, you need to enter run mode. When in the test/run mode, the physical effects engine and scripts will be activated.
Basic scenes mainly include: basic templates, exhibitions, games, social interactions, showrooms, e-commerce, cultural tourism, meeting rooms, events, live broadcasts, and education; script content is generally divided into: general scripts and scene-specific scripts.
The Unity SDK resource upload system allows you to upload resources to Studio and the resource store. In Studio, you can configure assets for the editor, such as character expressions, asset usage, and weapon attachment points. In the resource store, you can provide information about how to purchase and use the assets.