Metasy Studio Tutorial
  • Product Introduction
  • Tutorial Contents
    • Tutorial Overview
    • Installation and Getting Started
      • Download and Installation
      • Creating Spaces
      • Creating Spaces with AI
      • Building Scenes With Basic Templates
      • AI-Agent
      • Editor Settings
    • Interface
      • Studio Landing Page
      • Studio Main View
      • Basic Shortcut Keys
    • Basic Operation
      • Camera Controls
      • Selecting An Object to Use
      • Basic Object Operation
    • Introduction to object properties
      • Right-click object properties
      • Interface UI basic settings
    • Scene Space Building
    • Save and Publish
      • Operation and Testing
      • Publish Scenes
    • Scene Introduction
      • Script Usage
      • Exhibition
      • Game
      • eCommerce
      • Education
      • Gallery
      • Meetings
      • Events
    • Unity SDK Installation
      • Download and Installation
      • Upload Resources(Notice-Need to know)
      • Upload Resources
    • Adding and Setting Collision Layers in Unity
    • 3D Scanning of Real Objects
    • How to Make Payment Online
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On this page
  • Toolbox (Function not fully complete)
  • My Assets
  • Attributes
  • Project Manager
  • Command Bar and Output Box (Requirement Phase)
  1. Tutorial Contents
  2. Interface

Studio Main View

The menu primarily includes: Toolbox, Attributes, Project Manager, Command Bar, and Output Box.

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Last updated 1 year ago

Toolbox (Function not fully complete)

It contains a series of natural environment, decoration, character, prop, and device currently provided by Metasy.

(Note: Supports uploading your resources and sharing them with group members or the public. There are relevant tutorials in the subsequent Unity SDK installation guide.)

My Assets

This includes personal published materials, characters, models, images, etc.

Attributes

From the attributes panel, you can adjust the properties of the selected object. Object properties are divided into multiple parts; for example, sm_signboard_2 include "Rotation," "Scaling," etc.

Project Manager

The middle area is where we can see the project's visual interface, and you can visually edit the project. The objects here are stored in the Project Manager.

You can see all the resources and services of the project in the Project Manager, including all objects rendered in the 3D world.

Command Bar and Output Box (Requirement Phase)

Main content:

  1. The output panel will display the editor status and the output of the script/command.

  2. Whether it supports customizing the editor panel's position and size (floating window and draggable).

  3. Choosing a suitable panel layout can achieve twice the result with half the effort.

Requirement Phase: Currently, this function is scheduled for development and is not yet available in the Editor.